I began studying more psychology, philosophy, religious studies, and theater, all with the primary goal of furnishing myself with the background knowledge to understand, appreciate, and explain this game. As it pulled me through its mystery, through ending after ending, I became convinced that something much more than a simple game was at play here. It took me about a year from that encounter until I finally bit the bullet and bought the game. But every time I walked into a GameStop thereafter, something about the cover art of “Nier” and the box’s promise that “Nothing is as it seems” would catch my eye. I first came across a used copy of the game in a local GameStop in 2011, asked an employee about it, and heard only that it had received subpar reviews he suggested that I would be better off playing “Darksiders.” I took his advice, and - to his credit - I’ve been an avid supporter of the “Darksiders” franchise ever since. What readers don’t know is that “Nier” was the game that convinced me that such a project would be worthwhile. I have been publishing this work piecemeal on With a Terrible Fate over the past few months - in case you missed it, you can read the treatment of “Majora’s Mask” here, the treatment of Dishonored here in three parts ( 1, 2, 3), and the treatment of “Deus Ex: HR” here. Regular readers will know that, about two years ago, I undertook my first project in game analysis by analyzing role-playing mechanics of notable video games and plays. But I have a secret for you, friends, something that I have yet to share on this website: “Nier” is was motivated me to begin video game analysis in the first place. “Nier” was described as a “cult classic” sort of game, largely flying under the radar when Square Enix released it back in 2010. Less probable by far is that you noticed this announcement: If you at all pay attention to video games, the odds are in favor of you having heard about this announcement.
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